Wave based arena combat.
This is the 6:th game we made at The Game Assembly. We were a team of 12 people- three artists, two level designers and seven programmers. We made it in ten weeks half time.
I was responsible for all character rigging. I also modeled, textured and animated the little dinosaur-ish enemy.
Most of the props and modules are textured with materials I made in Substance Designer. I also made all the ground materials in Substance Designer.