This is Ace, the main character for our latest game at The Game Assembly. I modeled, textured, rigged and animated.
Highpoly made in Zbrush, low poly in Maya.
Weapon high and low poly made in Maya.
All texturing except the eyes was done with one single material that I created i Substance Designer. It's a simple but versatile material that uses the normal and thickness maps generated in Substance Painter to add color and roughness in multiple layers. More on this in the material section.
Presented i Marmoset Toolbag 3.