Anniken arfvidsson ace01
Anniken arfvidsson ace02
Anniken arfvidsson ace03
Anniken arfvidsson ace04
Anniken arfvidsson ace05
Anniken arfvidsson ace06
Anniken arfvidsson ace07
Anniken arfvidsson ace08

Ace

This is Ace, the main character for our latest game at The Game Assembly. I modeled, textured, rigged and animated.
Highpoly made in Zbrush, low poly in Maya.

Weapon high and low poly made in Maya.

All texturing except the eyes was done with one single material that I created i Substance Designer. It's a simple but versatile material that uses the normal and thickness maps generated in Substance Painter to add color and roughness in multiple layers. More on this in the material section.

Presented i Marmoset Toolbag 3.

Character concept - Robin Tran https://www.artstation.com/artist/robin_tran
Weapon concept - Christer Degerman https://www.artstation.com/artist/degerman